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Group by: Creators | Item Type
Jump to: B | C | F | G | H | K | L | M | P | R | V | Y
Number of items: 25.

B

Bowers, Christopher (2009) The Importance of Search Space Dimensionality in a Computational Model of Embryogeny. In: UNSPECIFIED IEEE.

Bowers, Christopher (2012) Proceedings of HCI 2012: The 26th BCS Conference on Human Computer Interaction. British Computing Society.

Bowers, Christopher (2015) Technology Driven Behaviour Change Using Mobile Devices. In: UNSPECIFIED.

Bowers, Christopher; Beale, R.; Byrne, W.; Creed, C.; Pinder, C. and Hendley, R. (2012) Interaction Issues in Computer Aided Semantic Annotation of Multimedia. In: UNSPECIFIED Association for Computing Machinery.

Bowers, Christopher; Beale, R. and Hendley, R.J. (2012) Identifying Archetypal Perspectives in News Articles.

Bowers, Christopher; Byrne, W.; Cowan, B.R.; Creed, C.; Hendley, R.J. and Beale, R. (2011) Choosing Your Moment: Interruptions in Multimedia Annotation. In: UNSPECIFIED Springer.

Bowers, Christopher; Creed, C.; Cowan, B.R. and Beale, R. (2013) Touching Annotations: A Visual Metaphor for Navigation of Annotation in Digital Documents.

C

Colvin, John (2005) Teaching Software Development to Non-Software Engineering Students. In: UNSPECIFIED.

Colvin, John and Keene, Judith (2003) Extending the Academic Year for Mature Part-Time Higher Education Students using a Web Based Learning Environment.

Cowan, B.R.; Bowers, Christopher; Beale, R. and Pinder, C. (2013) The Stroppy Kettle: An Intervention to Break Energy Consumption Habits. In: UNSPECIFIED Association for Computing Machinery.

Creed, C.; Bowers, Christopher; Hendley, R.J. and Beale, R. (2010) User Perception of Interruptions in Multimedia Annotation Tasks. In: UNSPECIFIED Association for Computing Machinery.

F

Fabricatore, Carlo and López, X. (2011) Gaming for Sustainability: An Overview.

Fabricatore, Carlo and López, X. (2012) Sustainability Learning Through Gaming: An Exploratory Study.

G

Golz, Paul; Bowers, Christopher and Price, Marc (2016) A Practical Approach to Using Motion Capture in Performance Dance. In: UNSPECIFIED.

Golz, Paul; Bowers, Christopher and Price, Marc (2016) A Practical Approach to Using Motion Capture in Performance Dance.

H

Hendley, R.J.; Beale, R.; Bowers, Christopher; Georgousopoulos, C.; Vassiliou, C.; Sergios, P.; Moeller, R.; Karstens, E. and Spiliotopoulos, D. (2014) CASAM: Collaborative Human-machine Annotation of Multimedia.

K

Kuzma, Joanne; Philippe, T.; Koehler, J. and Coronel, R. (2016) Effects of Social Media Platform Preference: a Country Comparison of Online University Reputations.

L

Li, X.; Bowers, Christopher and Schnier, T. (2010) Classification of Energy Consumption in Buildings with Outlier Detection.

López, X. and Fabricatore, Carlo (2012) Fostering Students’ Creativity through Video Game Development.

M

Mitra, Barbara and Golz, Paul Virtually a Girl: Gender Identification in Second Life.

P

Price, Colin; Colvin, John and Wright, Warren (2006) Introducing Game Development into the Computing Curriculum: a Progressive Methodology.

R

Rubidge, Sarah F. (2010) Fugitive moments. [Video]

Rubidge, Sarah F. (2010) Fugitive moments: Artist's report of research project undertaken as part of the Wellcome Trust People's Award (2004-2006). UNSPECIFIED. Sarah Rubidge.

V

Vasalou, A.; Oostveen, A.; Bowers, Christopher and Beale, R. (2015) Understanding Engagement with the Privacy Domain Through Design Research.

Y

Yang, Z.; Li, X.; Bowers, Christopher; Schnier, T.; Tang, K. and Yao, X. (2011) An Efficient Evolutionary Approach to Parameter Identification in a Building Thermal Model.

This list was generated on Mon Mar 27 04:47:44 2017 BST.